AI Insights · Timothy · October 2024
Top 5 Disney Games on iOS in Australia, Q3 2024
Discover the performance trends of the top 5 Disney games on iOS in Australia during Q3 2024, highlighting revenue, downloads, and active users.
In the third quarter of 2024, the top Disney games on iOS in Australia showcased varied performance metrics in terms of revenue, downloads, and weekly active users, according to data from Sensor Tower. Here's a closer look at the trends for each game.
Disney Speedstorm from Gameloft showed an interesting revenue trajectory, starting at around $1K in the first week of July and peaking at approximately $2.1K in early August. Downloads began strongly at 7.3K but saw a decline, stabilizing around 500 to 900 in the latter weeks of the quarter. The weekly active users mirrored this trend, starting at 5.2K and experiencing a downward shift to approximately 700 by the end of September.
Disney Frozen Royal Castle by Budge Studios maintained a fairly consistent revenue stream, peaking at just over $1K in mid-September. The downloads fluctuated slightly, starting at 1.4K and settling around 900 by late September. The game's weekly active users remained stable, hovering around 7.8K to 8K throughout the quarter, indicating a dedicated player base.
MARVEL SNAP, developed by Nuverse, exhibited a robust revenue pattern, with peaks reaching nearly $30K at the end of September. Downloads showed a slight upward trend, increasing from 380 in early July to over 1K by the end of the quarter. The weekly active users saw a steady rise, ending the quarter at approximately 4.4K, suggesting growing engagement.
Marvel Contest of Champions from Kabam Games, Inc. demonstrated impressive revenue figures, starting with $84.5K in early July and maintaining a strong presence with a peak of approximately $42.5K in early September. Downloads remained consistent, averaging around 900 per week, while weekly active users stayed relatively stable, fluctuating between 4.9K and 5.2K.
The Simpsons™: Tapped Out by Electronic Arts experienced a varied revenue pattern, with a notable drop to $36 in the final week of September. Downloads spiked dramatically to 3K in late September before settling at 1.5K. The weekly active users increased significantly towards the end of the quarter, reaching nearly 3.9K, indicating a resurgence in player activity.
For more detailed insights and data on these games, visit Sensor Tower.